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A typical Town appearance.

A Town is a village with Pixelmon NPCs inhabiting it. Most towns also contain a Pokémon Center and a Poké Mart.


The villagers normally found in villages are replaced with chatting NPCs who have dialogue when interacted with.
Like villagers, the chatting NPCs can pick up and replant seeds, carrots, and potatoes. However, chatting NPCs cannot be traded with.

Occasionally, NPC Trainers also spawn in Towns. They can be any type of NPC Trainer, regardless of the biome that the town is in.


Every Town has a Pokémon Center, a Poké Mart and a Pokéstop within.

A PokeCenter can be used to heal your Pokémon, manage your team and get some interesting loot. Every Town Pokémon Center will have an Healer, two PCs and a Vending Machine in it.
Healers can often have a Doctor or a Nurse in front of it that, if right-clicked, will heal your team for you.

A Town also usually has a Poké Mart. Each Poké Mart contains two Shopkeepers who sell various Pixelmon-related items in exchange for PokéDollars.

Pokéstops can also be found in every Town, they can be claimed every 24 hours and have a chance to drop an handful of loot.

Gyms can rarely spawn near (but not inside) Towns, prepare a good team and battle the Gym Leader to obtain one of the many different Badges.

All other structures (houses, farms) within a Town are unchanged from vanilla Minecraft.

Config settings

  • "increaseVillageSpawnRate": If enabled, towns will spawn more often than they would in vanilla Minecraft.
  • "replaceMCVillagers": If disabled, villagers will spawn in towns instead of chatting NPCs.
  • "spawnPokemarts": If disabled, Poké Marts will not spawn in any newly generated towns.
  • "spawnStructures": If disabled, all structures (including Pokémon Centers and Poké Marts not spawn.